You head down the windy road, feeling confident that you will find someone to help you. At some point the path takes a sharp right turn, and after walking for another mile or so, you come across a nice looking house. It is all white, and bigger than your average house. From looking at the windows, all the lights seemed to be on. You go up to the front door, and ring the doorbell. You don't know if it made a noise, as you didn't hear it. Getting impatient, you decide to knock on the door. The door must have been partly open, as it opens completely when you start knocking on it. Peering inside, you say hello to see if anyone is there. There is no response, so you let yourself in. The floor is covered in black and white marble tiles. There is one door straight ahead, and one door to the left. That's all there is in the room. Figuring you may as well explore the place and see if anyone is home, you decide to pick a door.
As you open the left door, you hear what sounds like a tornado or some strong force of wind. On the other side is what only could be described as some kind of wormhole.
If you decide to go into the wormhole, open this:
You jump into the wormhole, or whatever it was. You feel the sensation of spinning wildly, and you get spit out on the other side. You realize that the wormhole was really a portal to another dimension, and you were in another time! At least that's what you pictured would happen, but in reality, you were torn to tiny bits. Didn't your mother ever teach you not to jump into wormholes? |GAME OVER|
If you decide not to go into the wormhole, open this:
You decide to shut the door and act like you didn't just see that. For all you know, if you would have jumped in there you might have ended up in some other dimension. Since there was only one other door, you decide to go into there. *GO BACK TO WHERE YOU HAD TO PICK WHICH DOOR TO GO THROUGH*
You walk across the room and enter the other door. In the other room is a table, with 4 flasks on it. One flask is made of amber glass, one is a clear, bluish glass, another is a clear glass, and the last one is a reddish color. The one made of amber glass and the clear one are empty, but the blue one and the red one both have liquids in them. You realize you are kind of thirsty, so you decide to take a drink from one.
If you decide to take a drink from the red one, open this:
At first it feels nice and refreshing going down, but then your stomach starts grumbling. After it starts to react, you burst into flames. You grab the other bottle immediately in a last-minute attempt to put yourself out, even though you were burning from the inside. It only made the fire burn more, and soon you were just a pile of ashes on the ground. At that point someone came into the room and scooped up your ashes, pouring them into the flask made of amber glass. Don't play with fire, unless you want to get burned. |GAME OVER|
If you decide to take a drink from the blue one, open this:
You take a drink from the blue flask, and it feels ice cold. It does feel refreshing going down, and it satisfied your thirst. Looking under the table, you realize there is a trap-door. You wonder why this house looks so big, but only has a few rooms. Since this trap-door seems to be the only way to get somewhere else, you decide to move the table and open it. After you slide the table out of the way and open the door, you peer in. You see a set of spiral stairs leading deeper into the ground. There were torches lining the wall as it went down, and you decided to take the top one, just in case.
This proved to be a good idea, as the staircase ended in a hall that had no light sources. The hall had a red rug across the ground, leading up to a staircase. On the walls to the left and right of you were two massive hands, carved into the stone. The staircase led up to a large eye on the wall that was made out of expensive metals. The pupil seemed to be a hole. You walk up to the eye, and decide to take a look into it. You can't seem to see anything.
If you decide to hold the torch up to the hole in the eye, open this:
You hold up the torch to the hole in the eye, and peer in. You still see nothing, and nothing happens. At least it seemed that way, but when the light shone through the hole, it activated some kind of security system. You realized this when a stone door slammed shut, blocking the way back up the stairs. Then you heard a sound of stone grinding against stone, as the walls moved in on you. You struggled to find a way out, and the only thing you could do was try to reach your hand into the hole in the eye is an attempt to do something. All that did was leave your arm behind as you were crushed between the two stone walls. |GAME OVER|
If you decide to keep looking into the eye without the torch, open this:
You keep peering into the hole in the eye, hoping to find something that will tell you about this weird house. That's when you felt a hand on your shoulder. "You must be the owner of that car. I went to investigate when I noticed it was on the side of the road. All it needed was some gas, and I so I filled it up for you. You should probably be on your way." I had no argument, as I just wanted to get out of here. Though I couldn't help but wonder about this place at the same time. I went back the way I came, and got back to my car, it was in the same spot as it was. I started it up and it worked just fine, so I continued on down the road. |YOU WIN!|
Comments
I died.
Well, at least I survived longer.
You sure sound enthusiastic. Seriously. :P
first try
You would have, but she killed you, lawl.
The key is to be a wimp
Fuck yeah! Although this blood doesn't sound too good.
You decide to go back to your car before you run into more weird stuff that's not going to help you. You go across the rocks, past the cabin, and back to the fork in the road. When you leave the woods, you notice your car is turned around, and it has the words "Go back" on the driver's side window, written in something that looks like blood. You don't question, and try to start up the car. Surprisingly, it starts up with no problem, and you get the hell out of there. |YOU WIN!|
Yeah, I tried to break that trend by mixing it up on a few, but it didn't do much obviously. Another way this could have been better was if I made more than two options each time, so there would be more paths and more potential wins (And deaths, lol).
But this one almost pushed the character limit as it is (Which is why I had to add the: *GO BACK TO WHERE YOU HAD TO PICK WHICH DOOR TO GO THROUGH*, instead of pasting the other branch into that one.), and it has to stay within the character limit since it has to be in one spoiler, and there's no way to split it into two posts.